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AI Insights · Timothy · July 2024

Top 5 Hypercasual Games on iOS in Brazil, Q2 2024

Discover the top-performing hypercasual games on iOS in Brazil during Q2 2024, with insights into downloads, revenue, and active users.

Top 5 Hypercasual Games on iOS in Brazil, Q2 2024

The second quarter of 2024 saw notable performances from the top five hypercasual games on iOS in Brazil. Here's a closer look at their trends in downloads, revenue, and weekly active users.

Supermarket Manager Simulator from Digital Melody showed remarkable initial success. Downloads peaked at 423K in mid-April, but gradually declined to around 6.7K by the end of June. Revenue experienced a significant spike early on, reaching approximately $38.5K in the week of April 15, before tapering off to around $400 in the last week of June. Weekly active users followed a similar trend, peaking at 635K in mid-April and decreasing to around 10.4K by the end of the quarter.

Supermarket Simulator Game 3D by Emir Tarek also had an intriguing quarter. Downloads peaked at 305K in mid-April but saw a steady decline to about 4.1K by the end of June. Revenue was modest, peaking at $858 in late April, then stabilizing around $100 towards the end of the quarter. The game maintained a strong weekly active user base, peaking at 463K in mid-April and gradually decreasing to 142K by the end of June.

Projeto Grau, developed by Hiago Fernando Caputti da Silveira, saw a steady performance in downloads, starting at 292K in mid-April and settling around 15.8K by the end of June. Weekly active users peaked at 351K in late April and decreased to around 151K by the end of the quarter.

Supermarket Simulator 2024 from Yasmin Shihadeh had a notable spike in downloads early in the quarter, with a peak of 251K in mid-April. However, downloads dropped significantly to about 1K by the end of June. The game also maintained a strong active user base, peaking at 373K in mid-April and gradually declining to around 85K by the end of June.

Pizza Ready! by Supercent, Inc. showed consistent performance in downloads, ranging from 52.7K at the start of the quarter to around 42K by the end of June. Revenue remained steady, with weekly earnings around $900. The game maintained a robust active user base, starting at 113K at the beginning of April and ending at 112K by the end of June.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024